DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MoveToInventoryMessage.cpp

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#include "MoveToInventoryMessage.h"
MoveToInventoryMessage::MoveToInventoryMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
Game::logger->LogDebug("MoveToInventoryMessage", "behaviorId %i behaviorIndex %i", behaviorId, behaviorIndex);
}