DarkflameServer/dGame/dComponents/SoundTriggerComponent.cpp

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#include "SoundTriggerComponent.h"
#include "EntityManager.h"
#include "Game.h"
SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
const auto musicCueName = parent->GetVar<std::string>(u"NDAudioMusicCue_Name");
const auto musicCueBoredomTime = parent->GetVar<float>(u"NDAudioMusicCue_BoredomTime");
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this->musicCues.push_back({
musicCueName,
1,
musicCueBoredomTime
});
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const auto mixerName = parent->GetVar<std::string>(u"NDAudioMixerProgram_Name");
this->mixerPrograms.push_back(mixerName);
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const auto guid2String = parent->GetVar<std::string>(u"NDAudioEventGUID2");
if (!guid2String.empty()) {
this->guids.emplace_back(guid2String);
}
}
SoundTriggerComponent::~SoundTriggerComponent() = default;
void SoundTriggerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (bIsInitialUpdate)
dirty = true;
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outBitStream->Write(dirty);
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if (dirty) {
outBitStream->Write<uint8_t>(this->musicCues.size());
for (const auto& musicCue : this->musicCues) {
outBitStream->Write<uint8_t>(musicCue.name.size());
outBitStream->Write(musicCue.name.c_str(), musicCue.name.size());
outBitStream->Write<uint32_t>(musicCue.result);
outBitStream->Write<float_t>(musicCue.boredomTime);
}
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// Unknown part
outBitStream->Write<uint16_t>(0);
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// GUID part
outBitStream->Write<uint8_t>(this->guids.size());
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for (const auto guid : this->guids) {
outBitStream->Write<uint32_t>(guid.GetData1());
outBitStream->Write<uint16_t>(guid.GetData2());
outBitStream->Write<uint16_t>(guid.GetData3());
for (const auto& guidSubPart : guid.GetData4()) {
outBitStream->Write<uint8_t>(guidSubPart);
}
outBitStream->Write<uint32_t>(1); // Unknown
}
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// Mixer program part
outBitStream->Write<uint8_t>(this->mixerPrograms.size());
for (const auto& mixerProgram : mixerPrograms) {
outBitStream->Write<uint8_t>(mixerProgram.size());
outBitStream->Write(mixerProgram.c_str(), mixerProgram.size());
outBitStream->Write<uint32_t>(1); // Unknown
}
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dirty = false;
}
}
void SoundTriggerComponent::ActivateMusicCue(const std::string& name) {
if (std::find_if(this->musicCues.begin(), this->musicCues.end(), [name](const MusicCue& musicCue) {
return musicCue.name == name;
}) == this->musicCues.end()) {
this->musicCues.push_back({
name,
1,
-1.0f
});
dirty = true;
Game::entityManager->SerializeEntity(m_Parent);
}
}
void SoundTriggerComponent::DeactivateMusicCue(const std::string& name) {
const auto musicCue = std::find_if(this->musicCues.begin(), this->musicCues.end(), [name](const MusicCue& musicCue) {
return musicCue.name == name;
});
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if (musicCue != this->musicCues.end()) {
this->musicCues.erase(musicCue);
dirty = true;
Game::entityManager->SerializeEntity(m_Parent);
}
}