DarkflameServer/dScripts/ai/FV/ActNinjaSensei.cpp

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#include "ActNinjaSensei.h"
#include "Entity.h"
#include "EntityManager.h"
#include "GameMessages.h"
void ActNinjaSensei::OnStartup(Entity* self) {
auto students = Game::entityManager->GetEntitiesInGroup(this->m_StudentGroup);
std::vector<Entity*> validStudents = {};
for (auto* student : students) {
if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
}
self->SetVar(u"students", validStudents);
self->AddTimer("crane", 5);
}
void ActNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
auto students = self->GetVar<std::vector<Entity*>>(u"students");
if (students.empty()) return;
if (timerName == "crane") {
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"crane");
}
GameMessages::SendPlayAnimation(self, u"crane");
self->AddTimer("bow", 15.33);
}
if (timerName == "bow") {
GameMessages::SendPlayAnimation(self, u"bow");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"bow");
}
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("tiger", 5);
}
if (timerName == "tiger") {
GameMessages::SendPlayAnimation(self, u"tiger");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"tiger");
}
GameMessages::SendPlayAnimation(self, u"tiger");
self->AddTimer("bow2", 15.33);
}
if (timerName == "bow2") {
GameMessages::SendPlayAnimation(self, u"bow");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"bow");
}
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("mantis", 5);
}
if (timerName == "mantis") {
GameMessages::SendPlayAnimation(self, u"mantis");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"mantis");
}
GameMessages::SendPlayAnimation(self, u"mantis");
self->AddTimer("bow3", 15.3);
}
if (timerName == "bow3") {
GameMessages::SendPlayAnimation(self, u"bow");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"bow");
}
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("repeat", 5);
}
if (timerName == "repeat") {
self->CancelAllTimers();
self->AddTimer("crane", 5);
}
}