DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RemoveStripMessage.cpp

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#include "RemoveStripMessage.h"
RemoveStripMessage::RemoveStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
actionContext = ActionContext(arguments);
Game::logger->LogDebug("RemoveStripMessage", "stripId %i stateId %i behaviorId %i", actionContext.GetStripId(), actionContext.GetStateId(), behaviorId);
}