DarkflameServer/dGame/dGameMessages/GameMessageHandler.h

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/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef GAMEMESSAGEHANDLER_H
#define GAMEMESSAGEHANDLER_H
#include "RakNetTypes.h"
#include "dMessageIdentifiers.h"
#include "dCommonVars.h"
#include <iostream>
#include <sstream>
#include <iomanip>
#include <unordered_map>
#include "BitStream.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "GameMessages.h"
#include "../dDatabase/CDClientDatabase.h"
namespace GameMessageHandler {
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID);
};
#endif // GAMEMESSAGEHANDLER_H