DarkflameServer/dGame/dComponents/PropertyEntranceComponent.cpp

257 lines
8.7 KiB
C++
Raw Normal View History

#include <CDPropertyEntranceComponentTable.h>
#include "PropertyEntranceComponent.h"
#include "PropertySelectQueryProperty.h"
#include "RocketLaunchpadControlComponent.h"
#include "Character.h"
#include "GameMessages.h"
#include "dLogger.h"
#include "Database.h"
#include "PropertyManagementComponent.h"
2022-03-28 03:04:45 +00:00
#include "UserManager.h"
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
{
this->propertyQueries = {};
auto table = CDClientManager::Instance()->GetTable<CDPropertyEntranceComponentTable>("PropertyEntranceComponent");
const auto& entry = table->GetByID(componentID);
this->m_MapID = entry.mapID;
this->m_PropertyName = entry.propertyName;
}
void PropertyEntranceComponent::OnUse(Entity* entity)
{
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("property_menu");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
delete state;
}
void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr)
{
LWOCLONEID cloneId = 0;
if (index == -1 && !returnToZone)
{
cloneId = entity->GetCharacter()->GetPropertyCloneID();
}
else if (index == -1 && returnToZone)
{
cloneId = 0;
}
else if (index >= 0)
{
index++;
const auto& pair = propertyQueries.find(entity->GetObjectID());
if (pair == propertyQueries.end()) return;
const auto& query = pair->second;
if (index >= query.size()) return;
cloneId = query[index].CloneId;
}
auto* launcher = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
if (launcher == nullptr)
{
return;
}
launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
launcher->Launch(entity, LWOOBJID_EMPTY, LWOMAPID_INVALID, cloneId);
}
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
bool includeNullAddress,
bool includeNullDescription,
bool playerOwn,
bool updateUi,
int32_t numResults,
int32_t reputation,
int32_t sortMethod,
int32_t startIndex,
std::string filterText,
const SystemAddress& sysAddr)
{
Game::logger->Log("PropertyEntranceComponent", "On Sync %d %d %d %d %i %i %i %i %s\n",
includeNullAddress,
includeNullDescription,
playerOwn,
updateUi,
numResults,
reputation,
sortMethod,
startIndex,
filterText.c_str()
);
auto* launchpadComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
if (launchpadComponent == nullptr)
return;
std::vector<PropertySelectQueryProperty> entries {};
PropertySelectQueryProperty playerEntry {};
auto* character = entity->GetCharacter();
playerEntry.OwnerName = character->GetName();
playerEntry.Description = "No description.";
playerEntry.Name = "Your property!";
playerEntry.IsModeratorApproved = true;
playerEntry.AccessType = 2;
playerEntry.CloneId = character->GetPropertyCloneID();
entries.push_back(playerEntry);
sql::ResultSet* propertyEntry;
sql::PreparedStatement* propertyLookup;
2022-03-28 03:04:45 +00:00
std::string orderBy = "";
int32_t privacyType = 2;
const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR;
2022-03-28 03:04:45 +00:00
// We change how we sort this query based on what the requested order is.
if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
orderBy = "ci.name";
privacyType = 1;
}
else if (sortMethod == SORT_TYPE_RECENT) {
orderBy = "p.last_updated";
}
else if (sortMethod == SORT_TYPE_REPUTATION) {
orderBy = "p.reputation, p.last_updated";
}
else {
orderBy = "p.last_updated";
}
2022-03-28 03:04:45 +00:00
propertyLookup = Database::CreatePreppedStmt("SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description OR p.name OR ci.name LIKE ?) AND p.mod_approved >= ? AND p.privacy_option = ? ORDER BY ? DESC LIMIT ? OFFSET ?;");
2022-03-28 03:04:45 +00:00
const std::string searchString = "%" + filterText + "%";
Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
propertyLookup->setString(2, searchString.c_str());
propertyLookup->setInt(3, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? 0 : 1);
propertyLookup->setInt(4, privacyType);
propertyLookup->setString(5, orderBy);
propertyLookup->setInt(6, numResults);
propertyLookup->setInt(7, startIndex);
Game::logger->Log("PropertyEntranceComponent", "Querying target zone %i with search string %s and ordering by %s starting at index %i. Entity is %s.\n", launchpadComponent->GetTargetZone(), searchString.c_str(), orderBy.c_str(), startIndex, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? "a moderator" : "not a moderator");
propertyEntry = propertyLookup->executeQuery();
while (propertyEntry->next())
{
const auto propertyId = propertyEntry->getUInt64(1);
const auto owner = propertyEntry->getUInt64(2);
const auto cloneId = propertyEntry->getUInt64(4);
const auto name = propertyEntry->getString(5).asStdString();
const auto description = propertyEntry->getString(6).asStdString();
const auto privacyOption = propertyEntry->getInt(9);
2022-03-28 03:04:45 +00:00
const auto modApproved = propertyEntry->getBoolean(10);
const auto reputation = propertyEntry->getInt(15);
PropertySelectQueryProperty entry {};
auto* nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
nameLookup->setUInt64(1, cloneId);
auto* nameResult = nameLookup->executeQuery();
if (!nameResult->next())
{
delete nameLookup;
Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
continue;
}
else
{
2022-03-28 03:04:45 +00:00
entry.IsOwner = owner == entity->GetCharacter()->GetID();
entry.OwnerName = nameResult->getString(1).asStdString();
}
2022-03-28 03:04:45 +00:00
if (modApproved)
{
entry.Name = name;
entry.Description = description;
}
else
{
entry.Name = "[Awaiting approval] " + name;
entry.Description = "[Awaiting approval] " + description;
}
2022-03-28 03:04:45 +00:00
// Convert owner char id to LWOOBJID
LWOOBJID ownerObjId = owner;
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
auto friendCheck = Database::CreatePreppedStmt("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
friendCheck->setInt64(1, entity->GetObjectID());
friendCheck->setInt64(2, ownerObjId);
friendCheck->setInt64(3, ownerObjId);
friendCheck->setInt64(4, entity->GetObjectID());
auto friendResult = friendCheck->executeQuery();
// If we got a result than the two players are friends.
if (friendResult->next()) {
entry.IsFriend = true;
}
else {
entry.IsFriend = false;
}
entry.Reputation = reputation;
entry.CloneId = cloneId;
2022-03-28 03:04:45 +00:00
entry.IsModeratorApproved = modApproved == true;
entry.AccessType = privacyOption;
entries.push_back(entry);
delete nameLookup;
}
delete propertyLookup;
/*
const auto entriesSize = entries.size();
if (startIndex != 0 && entriesSize > startIndex)
{
for (size_t i = 0; i < startIndex; i++)
{
entries.erase(entries.begin());
}
}
*/
propertyQueries[entity->GetObjectID()] = entries;
GameMessages::SendPropertySelectQuery(
m_Parent->GetObjectID(),
startIndex,
entries.size() >= numResults,
character->GetPropertyCloneID(),
false,
true,
entries,
sysAddr
);
}