2021-12-05 17:54:36 +00:00
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#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDPhysicsComponent {
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int id;
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bool bStatic;
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std::string physicsAsset;
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UNUSED(bool jump);
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UNUSED(bool doublejump);
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float speed;
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UNUSED(float rotSpeed);
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float playerHeight;
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float playerRadius;
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int pcShapeType;
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int collisionGroup;
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UNUSED(float airSpeed);
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UNUSED(std::string boundaryAsset);
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UNUSED(float jumpAirSpeed);
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UNUSED(float friction);
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UNUSED(std::string gravityVolumeAsset);
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};
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class CDPhysicsComponentTable : public CDTable {
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public:
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CDPhysicsComponentTable(void);
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~CDPhysicsComponentTable(void);
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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std::string GetName(void) const override;
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CDPhysicsComponent* GetByID(unsigned int componentID);
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private:
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std::map<unsigned int, CDPhysicsComponent*> m_entries;
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};
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