mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
20 lines
470 B
C++
20 lines
470 B
C++
|
#include "AgTurret.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "RebuildComponent.h"
|
||
|
#include "GameMessages.h"
|
||
|
|
||
|
void AgTurret::OnStartup(Entity* self) {
|
||
|
// TODO: do this legit way
|
||
|
self->AddTimer("killTurret", 20.0f);
|
||
|
}
|
||
|
|
||
|
void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
|
||
|
if (timerName == "killTurret") {
|
||
|
self->ScheduleKillAfterUpdate();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
|
||
|
GameMessages::SendLockNodeRotation(self, "base");
|
||
|
}
|