DarkflameServer/dGame/dComponents/BouncerComponent.cpp

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#include "BouncerComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "SwitchComponent.h"
#include "Game.h"
#include "dLogger.h"
#include "GameMessages.h"
#include <BitStream.h>
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
m_PetEnabled = false;
m_PetBouncerEnabled = false;
m_PetSwitchLoaded = false;
if (parent->GetLOT() == 7625)
{
LookupPetSwitch();
}
}
BouncerComponent::~BouncerComponent() {
}
void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags){
outBitStream->Write(m_PetEnabled);
if (m_PetEnabled) {
outBitStream->Write(m_PetBouncerEnabled);
}
}
Entity* BouncerComponent::GetParentEntity() const
{
return m_Parent;
}
void BouncerComponent::SetPetEnabled(bool value)
{
m_PetEnabled = value;
EntityManager::Instance()->SerializeEntity(m_Parent);
}
void BouncerComponent::SetPetBouncerEnabled(bool value)
{
m_PetBouncerEnabled = value;
GameMessages::SendBouncerActiveStatus(m_Parent->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
EntityManager::Instance()->SerializeEntity(m_Parent);
if (value)
{
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
}
else
{
GameMessages::SendStopFXEffect(m_Parent, true, "PetOnSwitch");
}
}
bool BouncerComponent::GetPetEnabled() const
{
return m_PetEnabled;
}
bool BouncerComponent::GetPetBouncerEnabled() const
{
return m_PetBouncerEnabled;
}
void BouncerComponent::LookupPetSwitch()
{
const auto& groups = m_Parent->GetGroups();
for (const auto& group : groups)
{
const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
for (auto* entity : entities)
{
auto* switchComponent = entity->GetComponent<SwitchComponent>();
if (switchComponent != nullptr)
{
switchComponent->SetPetBouncer(this);
m_PetSwitchLoaded = true;
m_PetEnabled = true;
EntityManager::Instance()->SerializeEntity(m_Parent);
Game::logger->Log("BouncerComponent", "Loaded pet bouncer\n");
}
}
}
if (!m_PetSwitchLoaded)
{
Game::logger->Log("BouncerComponent", "Failed to load pet bouncer\n");
m_Parent->AddCallbackTimer(0.5f, [this]() {
LookupPetSwitch();
});
}
}