mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
|
#include "NjWuNPC.h"
|
||
|
#include "MissionComponent.h"
|
||
|
#include "Character.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "GameMessages.h"
|
||
|
|
||
|
void NjWuNPC::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
|
||
|
|
||
|
// The Dragon statue daily mission
|
||
|
if (missionID == m_MainDragonMissionID) {
|
||
|
auto* character = target->GetCharacter();
|
||
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||
|
if (character == nullptr || missionComponent == nullptr)
|
||
|
return;
|
||
|
|
||
|
switch(missionState) {
|
||
|
case MissionState::MISSION_STATE_AVAILABLE:
|
||
|
case MissionState::MISSION_STATE_COMPLETE_AVAILABLE:
|
||
|
{
|
||
|
// Reset the sub missions
|
||
|
for (const auto& subMissionID : m_SubDragonMissionIDs) {
|
||
|
missionComponent->RemoveMission(subMissionID);
|
||
|
missionComponent->AcceptMission(subMissionID);
|
||
|
}
|
||
|
|
||
|
character->SetPlayerFlag(ePlayerFlags::NJ_WU_SHOW_DAILY_CHEST, false);
|
||
|
|
||
|
// Hide the chest
|
||
|
for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) {
|
||
|
GameMessages::SendNotifyClientObject(chest->GetObjectID(), m_ShowChestNotification, 0, -1,
|
||
|
target->GetObjectID(), "", target->GetSystemAddress());
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
case MissionState::MISSION_STATE_READY_TO_COMPLETE:
|
||
|
case MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE:
|
||
|
{
|
||
|
character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, true);
|
||
|
|
||
|
// Show the chest
|
||
|
for (auto* chest : EntityManager::Instance()->GetEntitiesInGroup(m_DragonChestGroup)) {
|
||
|
GameMessages::SendNotifyClientObject(chest->GetObjectID(), m_ShowChestNotification, 1, -1,
|
||
|
target->GetObjectID(), "", target->GetSystemAddress());
|
||
|
}
|
||
|
|
||
|
auto playerID = target->GetObjectID();
|
||
|
self->AddCallbackTimer(5.0f, [this, playerID]() {
|
||
|
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
||
|
if (player == nullptr)
|
||
|
return;
|
||
|
|
||
|
// Stop the dragon effects
|
||
|
for (auto* dragon : EntityManager::Instance()->GetEntitiesInGroup(m_DragonStatueGroup)) {
|
||
|
GameMessages::SendStopFXEffect(dragon, true, "on");
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|