DarkflameServer/dGame/dBehaviors/DamageReductionBehavior.cpp

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#include "DamageReductionBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!\n", branch.target);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
return;
}
destroyable->SetDamageReduction(m_ReductionAmount);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
{
auto* target = EntityManager::Instance()->GetEntity(second);
if (target == nullptr)
{
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!\n", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr)
{
return;
}
destroyable->SetDamageReduction(0);
}
void DamageReductionBehavior::Load()
{
this->m_ReductionAmount = GetInt("reduction_amount");
}