DarkflameServer/dGame/dComponents/PropertyComponent.h

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/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef PROPERTYCOMPONENT_H
#define PROPERTYCOMPONENT_H
#include "BitStream.h"
#include "Entity.h"
#include "Component.h"
struct PropertyState {
LWOOBJID ownerID;
LWOOBJID propertyID;
bool rented;
};
/**
* This component is unused and has no functionality
*/
class PropertyComponent : public Component {
public:
static const uint32_t ComponentType = COMPONENT_TYPE_PROPERTY;
explicit PropertyComponent(Entity* parentEntity);
~PropertyComponent() override;
[[nodiscard]] PropertyState* GetPropertyState() const { return m_PropertyState; };
private:
PropertyState* m_PropertyState;
std::string m_PropertyName;
};
#endif // PROPERTYCOMPONENT_H