mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 04:08:20 +00:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
|
#include "AmSkullkinDrillStand.h"
|
||
|
#include "GameMessages.h"
|
||
|
#include "dpEntity.h"
|
||
|
|
||
|
void AmSkullkinDrillStand::OnStartup(Entity* self)
|
||
|
{
|
||
|
self->SetVar(u"bActive", true);
|
||
|
|
||
|
self->SetProximityRadius(new dpEntity(self->GetObjectID(), {6, 14, 6}), "knockback");
|
||
|
}
|
||
|
|
||
|
void AmSkullkinDrillStand::OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1, int32_t param2)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void AmSkullkinDrillStand::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
||
|
{
|
||
|
if (!self->GetVar<bool>(u"bActive"))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!entering->IsPlayer() || status != "ENTER" || name != "knockback")
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
auto myPos = self->GetPosition();
|
||
|
|
||
|
auto objPos = entering->GetPosition();
|
||
|
|
||
|
NiPoint3 newVec = {(objPos.x - myPos.x) * 4.5f, 15, (objPos.z - myPos.z) * 4.5f};
|
||
|
|
||
|
GameMessages::SendKnockback(entering->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, newVec);
|
||
|
|
||
|
GameMessages::SendPlayFXEffect(entering->GetObjectID(), 1378, u"create", "pushBack");
|
||
|
|
||
|
GameMessages::SendPlayAnimation(entering, u"knockback-recovery");
|
||
|
}
|