DarkflameServer/dScripts/ZoneAgProperty.cpp

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#include "ZoneAgProperty.h"
#include "EntityManager.h"
#include "Character.h"
#include "Entity.h"
#include "GameMessages.h"
#include "dZoneManager.h"
#include "RenderComponent.h"
#include "MissionComponent.h"
void ZoneAgProperty::SetGameVariables(Entity* self) {
self->SetVar<std::string>(GuardGroup, "Guard");
self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
self->SetVar<std::string>(PropertyBorderGroup, "PropertyBorder");
self->SetVar<std::string>(LandTargetGroup, "Land_Target");
self->SetVar<std::string>(SpiderScreamGroup, "Spider_Scream");
self->SetVar<std::vector<std::string>>(ROFTargetsGroup, { "ROF_Targets_00", "ROF_Targets_01", "ROF_Targets_02", "ROF_Targets_03", "ROF_Targets_04" });
self->SetVar<std::string>(SpiderEggsGroup, "SpiderEggs");
self->SetVar<std::string>(RocksGroup, "Rocks");
self->SetVar<std::string>(EnemiesGroup, "SpiderBoss");
self->SetVar<std::vector<std::string>>(ZoneVolumesGroup, { "Zone1Vol", "Zone2Vol", "Zone3Vol", "Zone4Vol", "Zone5Vol", "Zone6Vol", "Zone7Vol", "Zone8Vol", "AggroVol", "TeleVol" });
self->SetVar<std::string>(FXManagerGroup, "FXObject");
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self->SetVar<std::string>(EnemiesSpawner, "SpiderBoss");
self->SetVar<std::vector<std::string>>(BossSensorSpawner, { "Zone1Vol", "Zone2Vol", "Zone3Vol", "Zone4Vol", "Zone5Vol", "Zone6Vol", "Zone7Vol", "Zone8Vol", "RFS_Targets", "AggroVol", "TeleVol" });
self->SetVar<std::string>(LandTargetSpawner, "Land_Target");
self->SetVar<std::string>(SpiderScreamSpawner, "Spider_Scream");
self->SetVar<std::vector<std::string>>(ROFTargetsSpawner, { "ROF_Targets_00", "ROF_Targets_01", "ROF_Targets_02", "ROF_Targets_03", "ROF_Targets_04" });
self->SetVar<std::string>(PropertyMGSpawner, "PropertyGuard");
self->SetVar<std::string>(FXManagerSpawner, "FXObject");
self->SetVar<std::string>(PropObjsSpawner, "BankObj");
self->SetVar<std::string>(SpiderEggsSpawner, "SpiderEggs");
self->SetVar<std::string>(RocksSpawner, "Rocks");
self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "BirdFX", "SunBeam" });
self->SetVar<std::vector<std::string>>(SpiderRocketSpawner, { "SpiderRocket_Bot", "SpiderRocket_Mid", "SpiderRocket_Top" });
self->SetVar<std::string>(MailboxSpawner, "Mailbox");
self->SetVar<std::string>(LauncherSpawner, "Launcher");
self->SetVar<std::string>(InstancerSpawner, "Instancer");
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self->SetVar<uint32_t>(defeatedProperyFlag, 71);
self->SetVar<uint32_t>(placedModelFlag, 73);
self->SetVar<uint32_t>(guardFirstMissionFlag, 891);
self->SetVar<uint32_t>(guardMissionFlag, 320);
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 951);
}
void ZoneAgProperty::OnStartup(Entity* self) {
LoadProperty(self);
}
void ZoneAgProperty::OnPlayerLoaded(Entity* self, Entity* player) {
CheckForOwner(self);
auto rented = self->GetVar<LWOOBJID>(u"PropertyOwner") == LWOOBJID_EMPTY;
self->SetVar<bool>(u"rented", rented);
if (!rented) {
const auto numberOfPlayers = self->GetVar<int32_t>(u"numberOfPlayers");
self->SetVar<int32_t>(u"numberOfPlayers", numberOfPlayers + 1);
}
if (dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID() == 1102) {
GameMessages::SendPlay2DAmbientSound(player, GUIDMaelstrom);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0,
LWOOBJID_EMPTY, "", player->GetSystemAddress());
self->SetNetworkVar(u"unclaimed", true);
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return;
}
BasePlayerLoaded(self, player);
}
void ZoneAgProperty::PropGuardCheck(Entity* self, Entity* player) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
const auto state = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag));
const auto firstState = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardFirstMissionFlag));
if (firstState < MissionState::MISSION_STATE_COMPLETE || (state != MissionState::MISSION_STATE_COMPLETE && state != MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE))
ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
}
void ZoneAgProperty::OnZoneLoadedInfo(Entity* self) {
LoadProperty(self);
}
void ZoneAgProperty::LoadInstance(Entity* self) {
SetGameVariables(self);
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(self->GetVar<std::string>(InstancerSpawner))) {
for (auto* spawnerNode : spawner->m_Info.nodes) {
spawnerNode->config.push_back(
new LDFData<std::string>(u"custom_script_server",
R"(scripts\ai\GENERAL\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua)"));
spawnerNode->config.push_back(new LDFData<std::u16string>(u"transferText", u"SPIDER_QUEEN_EXIT_QUESTION"));
}
}
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ActivateSpawner(self->GetVar<std::string>(InstancerSpawner));
}
void ZoneAgProperty::LoadProperty(Entity* self) {
SetGameVariables(self);
ActivateSpawner(self->GetVar<std::string>(LauncherSpawner));
ActivateSpawner(self->GetVar<std::string>(MailboxSpawner));
}
void ZoneAgProperty::ProcessGroupObjects(Entity* self, std::string group) {
}
void ZoneAgProperty::SpawnSpots(Entity* self) {
for (const auto& spot : self->GetVar<std::vector<std::string>>(ROFTargetsSpawner)) {
ActivateSpawner(spot);
}
ActivateSpawner(self->GetVar<std::string>(LandTargetSpawner));
}
void ZoneAgProperty::KillSpots(Entity* self) {
for (const auto& spot : self->GetVar<std::vector<std::string>>(ROFTargetsSpawner)) {
DeactivateSpawner(spot);
}
for (const auto& groupName : self->GetVar<std::vector<std::string>>(ROFTargetsGroup)) {
for (auto* spot : EntityManager::Instance()->GetEntitiesInGroup(groupName)) {
spot->Kill();
}
}
DeactivateSpawner(self->GetVar<std::string>(LandTargetSpawner));
for (auto* landTarget : EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(LandTargetSpawner))) {
landTarget->Kill();
}
}
void ZoneAgProperty::SpawnCrashedRocket(Entity* self) {
for (const auto& rocket : self->GetVar<std::vector<std::string>>(SpiderRocketSpawner)) {
ActivateSpawner(rocket);
}
}
void ZoneAgProperty::KillCrashedRocket(Entity* self) {
for (const auto& rocket : self->GetVar<std::vector<std::string>>(SpiderRocketSpawner)) {
DeactivateSpawner(rocket);
DestroySpawner(rocket);
}
}
void ZoneAgProperty::StartMaelstrom(Entity* self, Entity* player) {
ActivateSpawner(self->GetVar<std::string>(EnemiesSpawner));
for (const auto& sensor : self->GetVar<std::vector<std::string>>(BossSensorSpawner)) {
ActivateSpawner(sensor);
}
ActivateSpawner(self->GetVar<std::string>(FXManagerSpawner));
ActivateSpawner(self->GetVar<std::string>(SpiderScreamSpawner));
ActivateSpawner(self->GetVar<std::string>(SpiderEggsSpawner));
ActivateSpawner(self->GetVar<std::string>(RocksSpawner));
SpawnCrashedRocket(self);
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for (const auto& ambient : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
DeactivateSpawner(ambient);
DestroySpawner(ambient);
ResetSpawner(ambient);
}
StartTornadoFx(self);
if (player != nullptr) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
"", player->GetSystemAddress());
}
}
uint32_t ZoneAgProperty::RetrieveSpawnerId(Entity* self, const std::string& spawner) {
auto spawnerIDs = dZoneManager::Instance()->GetSpawnersByName(spawner);
if (spawnerIDs.empty())
return 0;
return spawnerIDs[0]->m_Info.spawnerID;
}
void ZoneAgProperty::OnTimerDone(Entity* self, std::string timerName) {
BaseTimerDone(self, timerName);
}
void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
if (timerName == "GuardFlyAway") {
const auto zoneId = dZoneManager::Instance()->GetZone()->GetWorldID();
if (zoneId != 1150)
return;
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const auto entities = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(GuardGroup));
if (entities.empty())
return;
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auto* entity = entities[0];
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GameMessages::SendNotifyClientObject(EntityManager::Instance()->GetZoneControlEntity()->GetObjectID(), u"GuardChat", 0, 0, entity->GetObjectID(), "", UNASSIGNED_SYSTEM_ADDRESS);
LoadProperty(self);
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self->AddTimer("KillGuard", 5);
} else if (timerName == "KillGuard") {
KillGuard(self);
} else if (timerName == "tornadoOff") {
for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup))) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("TornadoDebris", false);
renderComponent->StopEffect("TornadoVortex", false);
renderComponent->StopEffect("silhouette", false);
}
}
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self->AddTimer("ShowVendor", 1.2f);
self->AddTimer("ShowClearEffects", 2);
} else if (timerName == "ShowClearEffects") {
for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup))) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->PlayEffect(-1, u"beamOn", "beam");
}
}
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self->AddTimer("killSpider", 2);
self->AddTimer("turnSkyOff", 1.5f);
self->AddTimer("killFXObject", 8);
} else if (timerName == "turnSkyOff") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SkyOff", 0, 0, LWOOBJID_EMPTY,
"", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == "killSpider") {
for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(EnemiesGroup))) {
entity->Kill();
}
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for (const auto& sensor : self->GetVar<std::vector<std::string>>(BossSensorSpawner)) {
DeactivateSpawner(sensor);
DestroySpawner(sensor);
}
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DeactivateSpawner(self->GetVar<std::string>(SpiderEggsSpawner));
DestroySpawner(self->GetVar<std::string>(SpiderEggsSpawner));
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DeactivateSpawner(self->GetVar<std::string>(RocksSpawner));
DestroySpawner(self->GetVar<std::string>(RocksSpawner));
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KillSpots(self);
KillCrashedRocket(self);
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DeactivateSpawner(self->GetVar<std::string>(SpiderScreamSpawner));
DestroySpawner(self->GetVar<std::string>(SpiderScreamSpawner));
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for (auto* player : EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_CHARACTER)) {
GameMessages::SendStop2DAmbientSound(player, true, GUIDMaelstrom);
GameMessages::SendPlay2DAmbientSound(player, GUIDPeaceful);
}
} else if (timerName == "ShowVendor") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"vendorOn", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
for (const auto& ambient : self->GetVar<std::vector<std::string>>(AmbientFXSpawner)) {
ActivateSpawner(ambient);
}
} else if (timerName == "BoundsVisOn") {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"boundsAnim", 0, 0,
LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
} else if (timerName == "runPlayerLoadedAgain") {
CheckForOwner(self);
} else if (timerName == "pollTornadoFX") {
StartTornadoFx(self);
} else if (timerName == "killFXObject") {
for (auto* entity : EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(FXManagerGroup))) {
auto* renderComponent = entity->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("beam");
}
}
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DestroySpawner(self->GetVar<std::string>(FXManagerSpawner));
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self->SetVar<bool>(u"FXObjectGone", true);
} else if (timerName == "ProcessGroupObj") {
// TODO
}
}
void ZoneAgProperty::OnZonePropertyRented(Entity* self, Entity* player) {
BaseZonePropertyRented(self, player);
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auto* character = player->GetCharacter();
if (character == nullptr)
return;
character->SetPlayerFlag(108, true);
}
void ZoneAgProperty::OnZonePropertyModelPlaced(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!character->GetPlayerFlag(101)) {
BaseZonePropertyModelPlaced(self, player);
character->SetPlayerFlag(101, true);
if (missionComponent->GetMissionState(871) == MissionState::MISSION_STATE_ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"AnotherModel");
}
} else if (!character->GetPlayerFlag(102)) {
character->SetPlayerFlag(102, true);
if (missionComponent->GetMissionState(871) == MissionState::MISSION_STATE_ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModels");
}
} else if (!character->GetPlayerFlag(103)) {
character->SetPlayerFlag(103, true);
} else if (!character->GetPlayerFlag(104)) {
character->SetPlayerFlag(104, true);
self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModelsOff");
} else if (self->GetVar<std::string>(u"tutorial") == "place_model") {
self->SetVar<std::string>(u"tutorial", "");
self->SetNetworkVar<std::u16string>(u"Tooltip", u"PutAway");
}
}
void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!character->GetPlayerFlag(109)) {
character->SetPlayerFlag(109, true);
if (missionComponent->GetMissionState(891) == MissionState::MISSION_STATE_ACTIVE && !character->GetPlayerFlag(110)) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"Rotate");
}
}
}
void ZoneAgProperty::OnZonePropertyModelRemoved(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
character->SetPlayerFlag(111, true);
}
void ZoneAgProperty::OnZonePropertyModelRemovedWhileEquipped(Entity* self, Entity* player) {
ZoneAgProperty::OnZonePropertyModelRemoved(self, player);
}
void ZoneAgProperty::OnZonePropertyModelRotated(Entity* self, Entity* player) {
auto* character = player->GetCharacter();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!character->GetPlayerFlag(110)) {
character->SetPlayerFlag(110, true);
if (missionComponent->GetMissionState(891) == MissionState::MISSION_STATE_ACTIVE) {
self->SetNetworkVar<std::u16string>(u"Tooltip", u"PlaceModel");
self->SetVar<std::string>(u"tutorial", "place_model");
}
}
}
void ZoneAgProperty::OnZonePropertyModelEquipped(Entity* self) {
self->SetNetworkVar<std::u16string>(u"PlayerAction", u"ModelEquipped");
}
void ZoneAgProperty::OnZonePropertyEditBegin(Entity* self) {
self->SetNetworkVar<std::u16string>(u"PlayerAction", u"Enter");
}
void ZoneAgProperty::OnZonePropertyEditEnd(Entity* self) {
self->SetNetworkVar<std::u16string>(u"PlayerAction", u"Exit");
}
void ZoneAgProperty::OnPlayerExit(Entity* self) {
// TODO: Destroy stuff
}
void ZoneAgProperty::RemovePlayerRef(Entity* self) {
// TODO: Destroy stuff
}
void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args) {
if (args == "propertyRented") {
const auto playerId = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr)
return;
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OnZonePropertyRented(self, player);
} else if (args == "RetrieveZoneData") {
self->SetVar<LWOOBJID>(u"SpiderBossID", sender->GetObjectID());
sender->SetVar<int32_t>(u"SpiderEggNetworkID", RetrieveSpawnerId(self, self->GetVar<std::string>(SpiderEggsSpawner)));
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std::vector<uint32_t> table;
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for (const auto& target : self->GetVar<std::vector<std::string>>(ROFTargetsSpawner)) {
table.push_back(RetrieveSpawnerId(self, target));
}
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ROFTargetGroupIdTable = table;
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ProcessGroupObjects(self, self->GetVar<std::string>(LandTargetGroup));
ProcessGroupObjects(self, self->GetVar<std::string>(SpiderScreamGroup));
// ProcessGroupObjects(self, groups.ZoneVolumes);
} else if (args == "CheckForPropertyOwner") {
sender->SetNetworkVar<std::string>(u"PropertyOwnerID", std::to_string(self->GetVar<LWOOBJID>(u"PropertyOwner")));
} else if (args == "ClearProperty") {
const auto playerId = self->GetVar<LWOOBJID>(u"playerID");
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr)
return;
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player->GetCharacter()->SetPlayerFlag(self->GetVar<uint32_t>(defeatedProperyFlag), true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
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self->AddTimer("tornadoOff", 0.5f);
}
}
void ZoneAgProperty::NotifyDie(Entity* self) {
// TODO
}