DarkflameServer/dScripts/WaveBossApe.h

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#include "BaseWavesGenericEnemy.h"
#include "BaseEnemyApe.h"
class WaveBossApe : public BaseEnemyApe, public BaseWavesGenericEnemy {
uint32_t GetPoints() override { return 5000; }
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
};