DarkflameServer/dScripts/PropertyPlatform.cpp

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#include "PropertyPlatform.h"
#include "RebuildComponent.h"
#include "GameMessages.h"
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void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->StopPathing();
// movingPlatform->SetNoAutoStart(true);
// }
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
0, 0, MovementPlatformState::Stationary);
}
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void PropertyPlatform::OnUse(Entity* self, Entity* user) {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_COMPLETED) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->GotoWaypoint(1);
// }
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
1, 1, MovementPlatformState::Moving);
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self->AddCallbackTimer(movementDelay + effectDelay, [self, this]() {
self->SetNetworkVar<float_t>(u"startEffect", dieDelay);
self->AddCallbackTimer(dieDelay, [self]() {
self->Smash();
});
});
}
}