DarkflameServer/dScripts/NtVentureSpeedPadServer.cpp

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#include "NtVentureSpeedPadServer.h"
#include "SkillComponent.h"
#include "MissionComponent.h"
void NtVentureSpeedPadServer::OnStartup(Entity* self) {
self->SetProximityRadius(3, "speedboost");
}
void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER") {
return;
}
auto* player = entering;
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
}
auto* skillComponent = player->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(927, 18913, player->GetObjectID(), true);
}
}