DarkflameServer/dScripts/NtSentinelWalkwayServer.cpp

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#include "NtSentinelWalkwayServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
#include "MissionComponent.h"
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void NtSentinelWalkwayServer::OnStartup(Entity* self) {
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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if (phantomPhysicsComponent == nullptr) {
return;
}
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auto force = self->GetVar<int32_t>(u"force");
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if (force == 0) {
force = 115;
}
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const auto forward = self->GetRotation().GetRightVector() * -1;
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phantomPhysicsComponent->SetEffectType(0); // PUSH
phantomPhysicsComponent->SetDirectionalMultiplier(force);
phantomPhysicsComponent->SetDirection(forward);
phantomPhysicsComponent->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(self);
self->SetProximityRadius(3, "speedboost");
}
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void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER") {
return;
}
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auto* player = entering;
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
}
}