DarkflameServer/dScripts/NtImagBeamBuffer.h

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#pragma once
#include "CppScripts.h"
class NtImagBeamBuffer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<LWOOBJID> m_EntitiesInProximity = {};
};