DarkflameServer/dScripts/NtBeamImaginationCollectors.h

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#pragma once
#include "CppScripts.h"
class NtBeamImaginationCollectors : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
int32_t GetRandomNum();
void OnTimerDone(Entity* self, std::string timerName) override;
private:
int32_t m_LastRandom = 0;
int32_t m_RandMin = 5;
int32_t m_RandMax = 15;
std::u16string m_FxName = u"beam_collect";
};