DarkflameServer/dScripts/NsQbImaginationStatue.h

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#pragma once
#include "CppScripts.h"
class NsQbImaginationStatue : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnRebuildComplete(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void SpawnLoot(Entity* self);
};