DarkflameServer/dScripts/NpcPirateServer.h

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#pragma once
#include "CppScripts.h"
class NpcPirateServer : public CppScripts::Script {
2022-07-28 13:39:57 +00:00
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
};