DarkflameServer/dScripts/NjhubLavaPlayerDeathTrigger.cpp

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#include "NjhubLavaPlayerDeathTrigger.h"
#include "Entity.h"
void NjhubLavaPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target->IsPlayer())
return;
target->Smash(self->GetObjectID(), VIOLENT, u"drown");
}