DarkflameServer/dScripts/NjRailActivatorsServer.cpp

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#include "NjRailActivatorsServer.h"
#include "RebuildComponent.h"
#include "Character.h"
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void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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// Only allow use if this is not a quick build or the quick build is built
if (rebuildComponent == nullptr || rebuildComponent->GetState() == REBUILD_COMPLETED) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(flag, true);
}
}
}