DarkflameServer/dScripts/NjNPCMissionSpinjitzuServer.h

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#pragma once
#include "CppScripts.h"
#include <map>
static std::map<std::u16string, uint32_t> ElementFlags = {
{u"earth", ePlayerFlags::NJ_EARTH_SPINJITZU},
{u"lightning", ePlayerFlags::NJ_LIGHTNING_SPINJITZU},
{u"ice", ePlayerFlags::NJ_ICE_SPINJITZU},
{u"fire", ePlayerFlags::NJ_FIRE_SPINJITZU}
};
static std::map<std::u16string, uint32_t> ElementMissions = {
{u"earth", 1796},
{u"lightning", 1952},
{u"ice", 1959},
{u"fire", 1962},
};
class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
private:
const std::u16string ElementVariable = u"element";
};