DarkflameServer/dScripts/NjJayMissionItems.cpp

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#include "NjJayMissionItems.h"
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void NjJayMissionItems::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
NPCAddRemoveItem::OnMissionDialogueOK(self, target, missionID, missionState);
}
std::map<uint32_t, std::vector<ItemSetting>> NjJayMissionItems::GetSettings() {
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return {
{1789, {{{14474},false, true}}},
{1927, {{{14493},false, true}}}
};
}