DarkflameServer/dScripts/NjGarmadonCelebration.cpp

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#include "NjGarmadonCelebration.h"
#include "Character.h"
#include "GameMessages.h"
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void NjGarmadonCelebration::OnCollisionPhantom(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
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if (character == nullptr) {
return;
}
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if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);
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GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
}
}