DarkflameServer/dScripts/GfArchway.cpp

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#include "GfArchway.h"
#include "Entity.h"
#include "SkillComponent.h"
void GfArchway::OnRebuildComplete(Entity* self, Entity* target) {
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CalculateBehavior(SHIELDING_SKILL, SHIELDING_BEHAVIOR, target->GetObjectID(), true);
}