DarkflameServer/dScripts/FallingTile.h

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#pragma once
#include "CppScripts.h"
class FallingTile : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnWaypointReached(Entity* self, uint32_t waypointIndex) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};