DarkflameServer/dScripts/EnemySkeletonSpawner.h

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#pragma once
#include "CppScripts.h"
class EnemySkeletonSpawner final : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
2022-07-28 13:39:57 +00:00
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnHit(Entity* self, Entity* attacker) override;
void StartHatching(Entity* self);
};