DarkflameServer/dScripts/BaseInteractDropLootServer.h

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#pragma once
#include "CppScripts.h"
class BaseInteractDropLootServer : public CppScripts::Script
{
public:
2022-07-28 13:39:57 +00:00
virtual void OnUse(Entity* self, Entity* user) override;
void BaseUse(Entity* self, Entity* user);
};