DarkflameServer/dScripts/BaseInteractDropLootServer.cpp

31 lines
921 B
C++
Raw Permalink Normal View History

#include "BaseInteractDropLootServer.h"
#include "Loot.h"
#include "GameMessages.h"
2022-07-28 13:39:57 +00:00
void BaseInteractDropLootServer::OnUse(Entity* self, Entity* user) {
BaseUse(self, user);
}
2022-07-28 13:39:57 +00:00
void BaseInteractDropLootServer::BaseUse(Entity* self, Entity* user) {
auto cooldownTime = self->GetVar<float>(u"cooldownTime");
if (cooldownTime == 0) cooldownTime = 5;
2022-07-28 13:39:57 +00:00
uint32_t lootMatrix = self->GetVar<int32_t>(u"UseLootMatrix");
if (lootMatrix == 0) lootMatrix = self->GetVar<int32_t>(u"smashable_loot_matrix");
if (lootMatrix == 0) lootMatrix = 715;
2022-07-28 13:39:57 +00:00
auto useSound = self->GetVar<std::string>(u"sound1");
2022-07-28 13:39:57 +00:00
if (!useSound.empty()) {
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), useSound);
}
2022-07-28 13:39:57 +00:00
self->SetNetworkVar(u"bInUse", true);
2022-07-28 13:39:57 +00:00
LootGenerator::Instance().DropLoot(user, self, lootMatrix, 0, 0);
2022-07-28 13:39:57 +00:00
self->AddCallbackTimer(cooldownTime, [this, self]() {
self->SetNetworkVar(u"bInUse", false);
});
}