DarkflameServer/dScripts/AmTeapotServer.cpp

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#include "AmTeapotServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
void AmTeapotServer::OnUse(Entity* self, Entity* user) {
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
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if (inventoryComponent->GetLotCount(BLUE_FLOWER_LEAVES) >= 10) {
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inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10);
inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
}