DarkflameServer/dScripts/AmSkeletonEngineer.h

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#pragma once
#include "CppScripts.h"
#include "EnemyNjBuff.h"
class AmSkeletonEngineer : public EnemyNjBuff
{
public:
2022-07-28 13:39:57 +00:00
void OnHit(Entity* self, Entity* attacker) override;
};