DarkflameServer/dScripts/AmSkeletonEngineer.cpp

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#include "AmSkeletonEngineer.h"
#include "DestroyableComponent.h"
#include "SkillComponent.h"
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void AmSkeletonEngineer::OnHit(Entity* self, Entity* attacker) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
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if (destroyableComponent == nullptr || skillComponent == nullptr) {
return;
}
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if (destroyableComponent->GetHealth() < 12 && !self->GetVar<bool>(u"injured")) {
self->SetVar(u"injured", true);
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skillComponent->CalculateBehavior(953, 19864, self->GetObjectID(), true);
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const auto attackerID = attacker->GetObjectID();
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self->AddCallbackTimer(4.5f, [this, self, attackerID]() {
self->Smash(attackerID);
});
}
}