DarkflameServer/dScripts/AgStromlingProperty.cpp

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#include "AgStromlingProperty.h"
#include "MovementAIComponent.h"
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void AgStromlingProperty::OnStartup(Entity* self) {
auto movementInfo = MovementAIInfo{
"Wander",
71,
3,
100,
1,
4
};
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
self->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAIComponent);
}