DarkflameServer/dScripts/AgSalutingNpcs.cpp

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#include "AgSalutingNpcs.h"
#include "GameMessages.h"
void AgSalutingNpcs::OnEmoteReceived(Entity* self, const int32_t emote, Entity* target) {
if (emote != 356) {
return;
}
GameMessages::SendPlayAnimation(self, u"salutePlayer");
}