DarkflameServer/dScripts/AgMonumentLaserServer.cpp

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#include "AgMonumentLaserServer.h"
void AgMonumentLaserServer::OnStartup(Entity* self) {
/*
self->SetProximityRadius(m_Radius, "MonumentLaser");
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std::cout << "Monument Laser " << self->GetObjectID() << " is at " << self->GetPosition().GetX()
<< ","<< self->GetPosition().GetY() << "," << self->GetPosition().GetZ() << std::endl;
*/
}
void AgMonumentLaserServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
/*
if (status == "ENTER") {
std::cout << "Monument laser ID: " << self->GetObjectID() << std::endl;
}
*/
}