DarkflameServer/dScripts/AgMonumentBirds.cpp

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#include "AgMonumentBirds.h"
#include "GameMessages.h"
//--------------------------------------------------------------
//Makes the ag birds fly away when you get close and smashes them.
//Created mrb... 6 / 3 / 11
//Ported Max 20/07/2020
//--------------------------------------------------------------
void AgMonumentBirds::OnStartup(Entity* self) {
self->SetProximityRadius(flyRadius, "MonumentBirds");
}
void AgMonumentBirds::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (self->GetVar<bool>(u"IsFlying")) return;
if (name == "MonumentBirds" && status == "ENTER") {
self->AddTimer("killBird", 1.0f);
GameMessages::SendPlayAnimation(self, sOnProximityAnim);
self->SetVar<bool>(u"IsFlying", true);
self->SetVar<LWOOBJID>(u"PlayerID", entering->GetObjectID());
}
}
void AgMonumentBirds::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != "killBird") return;
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"PlayerID"));
if (player == nullptr) return;
2022-07-28 13:39:57 +00:00
self->ScheduleKillAfterUpdate(player);
}