2021-12-05 17:54:36 +00:00
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#include "AgCagedBricksServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "EntityManager.h"
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void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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//Tell the client to spawn the baby spiderling:
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auto spooders = EntityManager::Instance()->GetEntitiesInGroup("cagedSpider");
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for (auto spodder : spooders) {
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GameMessages::SendFireEventClientSide(spodder->GetObjectID(), user->GetSystemAddress(), u"toggle", LWOOBJID_EMPTY, 0, 0, user->GetObjectID());
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}
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//Set the flag & mission status:
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2022-07-05 06:00:10 +00:00
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auto character = user->GetCharacter();
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if (!character) return;
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character->SetPlayerFlag(74, true);
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2021-12-05 17:54:36 +00:00
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//Remove the maelstrom cube:
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auto inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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2022-07-28 13:39:57 +00:00
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if (inv) {
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2021-12-05 17:54:36 +00:00
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inv->RemoveItem(14553, 1);
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}
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}
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