DarkflameServer/dNet/AuthPackets.h

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#ifndef AUTHPACKETS_H
#define AUTHPACKETS_H
#define _VARIADIC_MAX 10
#include "dCommonVars.h"
#include "dNetCommon.h"
class dServer;
namespace AuthPackets {
void HandleHandshake(dServer* server, Packet* packet);
void SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort);
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void HandleLoginRequest(dServer* server, Packet* packet);
void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username);
}
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#endif // AUTHPACKETS_H