DarkflameServer/dScripts/ai/AG/AgTurret.cpp

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#include "AgTurret.h"
#include "GameMessages.h"
void AgTurret::OnStartup(Entity* self) {
// TODO: do this legit way
self->AddTimer("killTurret", 20.0f);
}
void AgTurret::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killTurret") {
self->ScheduleKillAfterUpdate();
}
}
void AgTurret::OnRebuildStart(Entity* self, Entity* user) {
GameMessages::SendLockNodeRotation(self, "base");
}