DarkflameServer/dScripts/ai/AG/AgBusDoor.h

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#pragma once
#include "CppScripts.h"
class AgBusDoor : public CppScripts::Script
{
public:
void OnStartup(Entity* self);
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
void OnTimerDone(Entity* self, std::string timerName);
private:
void MoveDoor(Entity* self, bool bOpen);
int m_Counter;
int m_OuterCounter;
};