DarkflameServer/dGame/dBehaviors/BlockBehavior.cpp

73 lines
1.9 KiB
C++
Raw Permalink Normal View History

2022-08-06 03:01:59 +00:00
#include "BlockBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "DestroyableComponent.h"
2022-07-28 13:39:57 +00:00
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
2022-07-28 13:39:57 +00:00
if (entity == nullptr) {
LOG("Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
2022-07-28 13:39:57 +00:00
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
2022-07-28 13:39:57 +00:00
if (branch.start > 0) {
context->RegisterEndBehavior(this, branch);
2022-07-28 13:39:57 +00:00
} else if (branch.duration > 0) {
context->RegisterTimerBehavior(this, branch);
}
}
2022-07-28 13:39:57 +00:00
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
2022-07-28 13:39:57 +00:00
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto target = context->originator;
auto* entity = Game::entityManager->GetEntity(target);
2022-07-28 13:39:57 +00:00
if (entity == nullptr) {
LOG("Failed to find target (%llu)!", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
2022-07-28 13:39:57 +00:00
if (destroyableComponent == nullptr) {
return;
}
destroyableComponent->SetAttacksToBlock(0);
}
2022-07-28 13:39:57 +00:00
void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
2022-07-28 13:39:57 +00:00
void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
2022-07-28 13:39:57 +00:00
void BlockBehavior::Load() {
this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
}