DarkflameServer/dDatabase/Tables/CDScriptComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDScriptComponent {
unsigned int id; //!< The component ID
std::string script_name; //!< The script name
std::string client_script_name; //!< The client script name
};
class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
private:
std::map<unsigned int, CDScriptComponent> entries;
CDScriptComponent m_ToReturnWhenNoneFound;
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public:
void LoadValuesFromDatabase();
// Gets an entry by scriptID
const CDScriptComponent& GetByID(unsigned int id);
};