DarkflameServer/dScripts/ai/PROPERTY/AG/AgPropGuard.h

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#pragma once
#include "CppScripts.h"
class AgPropGuard final : public CppScripts::Script
{
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
private:
std::vector<int> gearSets = { 14359,14321,14353,14315 };
};