DarkflameServer/dDatabase/Tables/CDLootMatrixTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDLootMatrixTable.hpp
\brief Contains data for the ObjectSkills table
*/
//! LootMatrix Struct
struct CDLootMatrix {
unsigned int LootMatrixIndex; //!< The Loot Matrix Index
unsigned int LootTableIndex; //!< The Loot Table Index
unsigned int RarityTableIndex; //!< The Rarity Table Index
float percent; //!< The percent that this matrix is used?
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
unsigned int id; //!< The ID of the Loot Matrix
unsigned int flagID; //!< ???
UNUSED(std::string gate_version); //!< The Gate Version
};
//! MissionNPCComponent table
class CDLootMatrixTable : public CDTable {
private:
std::vector<CDLootMatrix> entries;
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public:
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//! Constructor
CDLootMatrixTable(void);
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//! Destructor
~CDLootMatrixTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
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//! Gets all the entries in the table
/*!
\return The entries
*/
const std::vector<CDLootMatrix>& GetEntries(void) const;
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};