mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 00:17:23 +00:00
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
|
#include <httplib.h>
|
||
|
|
||
|
#include "Diagnostics.h"
|
||
|
#include "BinaryPathFinder.h"
|
||
|
#include "dLogger.h"
|
||
|
#include "Database.h"
|
||
|
#include "dConfig.h"
|
||
|
#include "dCommonVars.h"
|
||
|
|
||
|
#include "GZip.h"
|
||
|
|
||
|
#include "Game.h"
|
||
|
namespace Game {
|
||
|
dLogger* logger = nullptr;
|
||
|
dConfig* config = nullptr;
|
||
|
|
||
|
httplib::Server* httpServer = nullptr;
|
||
|
}
|
||
|
|
||
|
dLogger* SetupLogger();
|
||
|
void SetupRoutes();
|
||
|
|
||
|
int main(int argc, char** argv) {
|
||
|
Diagnostics::SetProcessName("UGC");
|
||
|
Diagnostics::SetProcessFileName(argv[0]);
|
||
|
Diagnostics::Initialize();
|
||
|
|
||
|
Game::logger = SetupLogger();
|
||
|
if (!Game::logger) return EXIT_FAILURE;
|
||
|
|
||
|
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "ugcconfig.ini").string());
|
||
|
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
|
||
|
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
|
||
|
|
||
|
Game::logger->Log("UgcServer", "Starting UGC server...");
|
||
|
Game::logger->Log("UgcServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
|
||
|
Game::logger->Log("UgcServer", "Compiled on: %s", __TIMESTAMP__);
|
||
|
|
||
|
|
||
|
try {
|
||
|
Database::Connect(
|
||
|
Game::config->GetValue("mysql_host"),
|
||
|
Game::config->GetValue("mysql_database"),
|
||
|
Game::config->GetValue("mysql_username"),
|
||
|
Game::config->GetValue("mysql_password")
|
||
|
);
|
||
|
} catch (sql::SQLException& ex) {
|
||
|
Game::logger->Log("UgcServer", "Got an error while connecting to the database: %s", ex.what());
|
||
|
|
||
|
Database::Destroy("UgcServer");
|
||
|
|
||
|
delete Game::logger;
|
||
|
|
||
|
return EXIT_FAILURE;
|
||
|
}
|
||
|
|
||
|
Game::httpServer = new httplib::Server();
|
||
|
|
||
|
SetupRoutes();
|
||
|
|
||
|
Game::logger->Log("UgcServer", "Starting web server...");
|
||
|
Game::httpServer->listen(Game::config->GetValue("external_ip").c_str(), 80);
|
||
|
}
|
||
|
|
||
|
void SetupRoutes() {
|
||
|
// Alternate routes, exceptions etc
|
||
|
Game::httpServer->set_error_handler([](const auto& req, auto& res) {
|
||
|
auto fmt = "<p>Error Status: <span style='color:red;'>%d</span></p>";
|
||
|
char buf[BUFSIZ];
|
||
|
snprintf(buf, sizeof(buf), fmt, res.status);
|
||
|
res.set_content(buf, "text/html");
|
||
|
});
|
||
|
|
||
|
|
||
|
Game::httpServer->Get(R"(/3dservices/UGCC150/(\w+).lxfml.gz)", [](const httplib::Request& req, httplib::Response& res) {
|
||
|
Game::logger->Log("UgcServer", "Receieved request for %s", req.matches[1].str().c_str());
|
||
|
|
||
|
LWOOBJID blueprintId = std::stoull(req.matches[1].str());
|
||
|
|
||
|
|
||
|
});
|
||
|
}
|
||
|
|
||
|
dLogger* SetupLogger() {
|
||
|
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/UgcServer_" + std::to_string(time(nullptr)) + ".log")).string();
|
||
|
bool logToConsole, logDebugStatements = false;
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
logToConsole = true;
|
||
|
logDebugStatements = true;
|
||
|
#endif
|
||
|
|
||
|
return new dLogger(logPath, logToConsole, logDebugStatements);
|
||
|
}
|