DarkflameServer/dDatabase/Tables/CDObjectSkillsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDObjectSkillsTable.hpp
\brief Contains data for the ObjectSkills table
*/
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//! ObjectSkills Struct
struct CDObjectSkills {
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unsigned int objectTemplate; //!< The LOT of the item
unsigned int skillID; //!< The Skill ID of the object
unsigned int castOnType; //!< ???
unsigned int AICombatWeight; //!< ???
};
//! ObjectSkills table
class CDObjectSkillsTable : public CDTable {
private:
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std::vector<CDObjectSkills> entries;
public:
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//! Constructor
CDObjectSkillsTable(void);
//! Destructor
~CDObjectSkillsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDObjectSkills> GetEntries(void) const;
};