DarkflameServer/dZoneManager/dZMCommon.h

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#pragma once
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include <vector>
struct SceneObject {
LWOOBJID id;
LOT lot;
uint32_t nodeType;
uint32_t glomId;
NiPoint3 position;
NiQuaternion rotation;
float scale = 1.0f;
//std::string settings;
uint32_t value3;
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std::vector<LDFBaseData*> settings;
};
#define LOT_MARKER_PLAYER_START 1931
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#define LOT_MARKET_CAMERA_TARGET 2182